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They are hard-hitting attacks, making them perfect to start combos. Mid Attacks are primarily geared towards neutral, surer strikes, as they aim for the body.Crouching Guards protect against High Attacks. Using High Horizontals can keep the enemy grounded, as this stops them from jumping too much and from moving around. High Attacks always aim for the head, and are probably the fastest directional variant.Attacks have different relationships with each other based on their particular direction: High, Mid, or Low. One element common between SC6 and other fighting games is attack directions. Kicks deal less damage than weapon attacks but can interrupt opponents quickly. They are extremely versatile, as they can be directional (horizontal, vertical, high, mid, low) or even speed-oriented (slow or fast). Kick (K) means kicking the opponent instead of using a weapon.They hit extremely fast, but they’re fairly easy to defend against through sidestepping or parrying. Vertical Attack (B) denotes the most straightforward of attacks.While they don’t deal as much damage, they’re great when defending against quick-footed foes. They work best against opponents that try to strafe, given that the area of coverage is to both the left and right. Horizontal Attack (A) denotes a horizontal attack regardless of the weapon used.RELATED: Best Fighting Games Of The Decade, Ranked (According To Metacritic) Here are the most relevant mechanics that beginners should always remember. Whereas most fighting games have dedicated high and low attacks, SoulCalibur 6 has extra buttons due to its nature as a weapon-based fighting title. In fact, a sidestep or two can get players out of a sticky situation by regaining neutral territory, or even getting opponents' backs on the cliff. Players who find themselves at a disadvantage don’t necessarily have to give up.
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Likewise, players can anticipate this move as well. Players need to be wary of this, as opponents may not hesitate dishing this out. Once a player gets to the edge, a vertical launch attack will get them off the ring.Players need to be wary of how they can either dish out these attacks or find ways to regain their footing in order to avoid having these attacks throw them away. Many characters in SC6 have attacks that allow them to juggle opponents and throw them around, such as Ivy with her long-distance pokes. Analyze attacks with a lot of distance.Instead of doing that, players should time their moves to ensure that the enemies get closer to the edge of the ring. The enemy dodging a running player can put them in a lot of danger to get off the ring. Players need to consider their position within the stage. While a walled stage limits movement, it also lessens the chances of a ring out. If it’s possible to choose a stage, players should use walled indoor stages instead of open areas.